The results of the course "Lessons of real neurotechnologies". Dmitry Konyshev

In December 2020, Neurobotics Group together with the Sirius center launched the course "Neurogames for training self-control skills" as part of the cycle "Lessons in real neurotechnologies".

Dmitry Konyshev, head of the Neurobotics Group Software Development Department, acted as an expert and project leader.

The task of the course was to create a neuro-game controlled by meditation or concentration indicators by oneself or by a team.

These indicators are formed on the side of NeuroPlay neurointerface - mobile encephalograph and software processing the EEG. Due to participants' lack of real neural headsets, teams were encouraged to use an emulator. A desirable, but not obligatory condition was the creation of a game using Web-technologies, to be able to use these games crossplatform.

Dmitry Konyshev, head of the course "Neurogames for Training self-control Skills." "It was very interesting to work with the guys on creating neurogames, to understand how this whole topic is perceived by schoolchildren, as they are the future of neurotechnology. They showed good results in just one month.

The best works of the series:

+ game "Sveta and incomprehensible house", the creator Boronenko Ivan, a student of MBOU Gymnasium № 17 city. Kemerovo.
+ game "NeuroEscape", creators: Elina Maksidova, Diana Chechenova, Arthur Susarin, Aida Gedgafova, Saida Gedgafova, Vladislav Monastyrsky, Svetlana Gorina, Basir Mokaev, Amirkhan Lupezhev, Aleshina Alena, Adilya Kiasova, Saida Mirzoeva, Timur Pshinshev, Inal Alakaev, Nadezhda Vorokova, pupils of Gymnasia № 14 of the city of Kemerovo. Nalchik.
+ game, whose creators: Zinorov Ivan, Kamitov Tair, Khoirysh Semyon, students of the studio "Lessons of the present" of Tyumen.